Zombie Combat Marksmanship Drills 1 & 2

Making your team thrive in a Zombie infested combat environment takes a gargantuan effort on all fronts. Logistics, finance, nutrition, medicine, engineering, and even agriculture, just to name a few. However, a team that is not successful in actual combat will inevitably be overrun.

Combat marksmanship is the fundamental basis of a team’s combat capability. The more quickly, and the further a team can shoot, the greater the distance they are able to maintain with any Zombie formation. Plans and procedures are necessary, but are worthless if the team is not skilled enough to execute them correctly.

Welcome to the range

Welcome to the range

Drills 1 and 2 have something in common: they train your team to be able to transition from moving to aiming and shooting accurately very quickly. They also deal with the changing distances of the Zombie threat.

THE RANGE AND OTHER PREPARATIONS

Distances for both drills can be adjusted accordingly, but for the sake of readability, we will be dealing with a 100 meter (109 yard) range. It also needs to be done outdoors as no indoor range (unless privately owned by you) would allow you to conduct the drill.

Prepare the range by marking off firing lines. The closest line to the target is at 20 meters (22 yards). The second closest is at 50 meters (55 yards). The third is at 100 meters (109 yards). If your range exceeds 100 meters, draw a line every 50 meters beyond the 100 meter mark.

All range safety procedures and practices must be exercised during training. Your safety is your responsibility. Since we are not at your range, we cannot be responsible for any accidents that may happen.

PERSONNEL

You need at least three different kinds of personnel to conduct this training. You need:
– A shooter
– A range safety officer
– An instructor

Everyone who occupies these respective positions must be qualified to conduct the tasks involved. Shooters must know and exercise firearm safety, as well as basic marksmanship skills. Range safety officers and instructors must know how to operate a range safely. If these conditions are not met, the team is not suited to conduct these drills.

WHISTLE COMMANDS

Once the drill begins, it will be difficult if not impossible for the shooter(s) to hear any vocal commands. Therefore whistles must be used. Whistle commands must be consistent and known to all parties involved even before range setup.

For example, one whistle to signal shooters to move to the next range line and three blasts of the whistle to signal cease fire and put weapons on safety with magazines out, chamber clear, and hammer down.

All personnel on range must have a whistle.

ZOMBIE COMBAT MARKSMANSHIP DRILL 1

This drill simulates a Zombie formation getting closer and closer to the team. Also, the movements involved will make shooters more accustomed to shooting while out of breath, especially if the drill is run several times or over a greater distance than 100 meters. This drill does not simulate a team moving in close to a formation of Zombies. A team must try to maintain at least a 100 meter distance between itself and the Zombie formation. Any closer than 50 meters and the team is in danger of being overrun.

1) Shooters line up on the 100 meter firing line in the prone position. Weapons on safe, magazines out, chamber clear, and hammer down.

2) Range safety officer checks for any immediate problems. If everything checks out clear, indicates a thumbs up to the instructor.

3) Instructor gives verbal commands to load, charge, and put weapons off safe.

4) Instructor blows whistle and the drill begins. Shooters fire at the targets 100 meters away in the prone position. After 5 seconds the instructor blows the whistle and the shooters quickly move to the 50 meter firing line.

5) The clock still runs while the shooters are running to the 50 meter firing line. At the 50 meter firing line, shooters will fire from the standing position. They will have 15 seconds to go from the 100 meter firing line to the 50 meter firing line before the instructor blows the whistle for the team to move to the 20 meter firing line.

6) Shooters will have 10 seconds to move from the 50 meter firing line to the 20 meter firing line and fire on their target. Shooters will engage in the standing position at the 20 meter firing line.

7) After ten seconds have elapsed, the instructor will blow the whistle three times to have shooters cease fire, put the weapon on safe, release the magazine and empty the chamber.

8) Each shooter will remain at their position until inspected and relieved by the range safety officer.

SIDEARM VARIATION: If also practicing with sidearms, it is possible to transition from rifle to sidearm at the 20 meter firing line.

If shooting beyond 100 meters, ensure 15 seconds between each firing line beyond 100 meters.

ZOMBIE COMBAT MARKSMANSHIP DRILL 2

It is basically the Zombie Combat Marksmanship Drill 1 but in reverse. This drill simulates a Zombie formation being pushed back by the volume of fire unleashed by the team and/or the team firing and making distance between the team and the Zombie formation. Keep in mind that this is a Zombie combat marksmanship drill and not a Zombie combat tactics drill.

1) Shooters line up on the 20 meter firing line in the standing position. Weapons on safe, magazines out, chamber clear, and hammer down.

2) Range safety officer checks for any immediate problems. If everything checks out clear, indicates a thumbs up to the instructor.

3) Instructor gives verbal commands to load, charge, and put weapons off safe.

4) Instructor blows the whistle and the drill begins. Shooters have 5 seconds to put rounds on target before the instructor blows the whistle indicating they need to move back to the 50 meter firing line.

5) Shooters have 15 seconds to move from the 20 meter firing line to the 50 meter firing line and engage targets in the standing position. After the 15 seconds have elapsed, the instructor blows the whistle.

6) Shooters have 20 seconds to go from the 50 meter firing line to the 100 meter firing line and engage targets while in the prone position.

7) After 20 seconds have elapsed, the instructor will blow the whistle three times to indicate cease fire and for shooters to put weapons on safe, release magazines, and empty the chamber.

8) All shooters hold position until inspected by a range safety officer and properly relieved.

SIDEARM VARIATION: Shooters fire with sidearms at the 20 meter firing line before transitioning to rifles when moving to the 50 meter firing line.

For distances greater than 100 meters, allow each shooter 20 seconds to go from one firing line to the other.

CONDITIONS TO ENDING THE DRILL

Unforeseen circumstances can arise that will require the drill to be suspended prematurely. These include, but are not limited to:

– A shooter lagging behind the rest of his or her group dangerously. Drill must be suspended immediately. This may be caused by any number of variables such as slipping, falling, or the shooter not having the fitness or skill to keep up with the others.
– A malfunctioning weapon. In the event where a firearm will not stop firing or is firing unreliably, suspend the drill immediately. The distraction alone is enough to make the drill unsafe.
– If any person or animal wanders into the range, end the drill immediately.

In short, if something out of the ordinary occurs, err on the safe side. It is much better to be safe than sorry. You can always reset and restart a drill. You cannot reset and restart a dead person.

Anyone on the range has the authority to end a drill for any reason.

OTHER POINTS

Always remember to run through the drill without the actual weapons first, and then run through the drill without ammunition next before attempting any drill of any kind.

Before shooters are able to conduct the drill as a group, have the shooters run the drill individually (with the instructor and the range safety officer). When shooters are comfortable with the drill, group the shooters according to fitness and skill level. If individuals cannot be grouped because their fitness and skill level are too different, then one of two things can happen. If it is because their skill and fitness is way higher, they must slow down to stay with the group. If it is because their skill and fitness level is too low, then that individual must run the drill alone and must improve his/her fitness and skill.


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